The Curatorial Tool is meant to facilitate data collection on exhibition interest, visitor flow, etc. to be used by a curator or event planner to improve or cater the visitor experience to a certain end.
Literature Search on Curatorial Data Collection
The following is a sample of research from the ACM database relevent to the topic of tangible user interaces for curation and experience design.
Re-Thinking Real Time Video Making for the Museum Exhibition Space
Cati Vaucelle et al.
This article focuses on a system for visitors to author the content of hte exhibition space by creating their own movies and telling stories using robots. It further looks at making the interactive learning experience more fluid by minimizing the feedback time from input to output of the video creation process. This may be an interesting tool to document what museum visitors find educational or interesting during their visit.
From Interaction to Trajectories: Designing Coherent Journeys Through User Experiences
Steve Bedford et al.
This paper examines trajectories through user experiences. It makes recommendations for designers to improve interactive experiences by identifying general requirements for new tools and platforms to support the devlopment and orchestration of future user experiences. It additionally provides the framework for compiling and analyzing extensive craft knowledge of users. While this article examines tools for curators to improve the experience of viewers, it is aimed at technologies that directly interact with the audience instead of ones that passively aggregate adn present info to curators and event planners.
Situated Play in a Tangible Interface and Adaptive Audio Museum Guide
Ron Wakkary, Marek Hatala
This paper looks first at museum learning as a specific type of play-learning which lends itself well to the playful nature of a TUI museum guide. While relevant to the experiential aspect of curatorial activities, like the previous article it examines TUIs as tools to actively interact with visitors instead of a tool for curators and event planners which may exist passively in the actual setting.
Interactive Spatial Multimedia for Communication of Art in the Physical Museum Space
Karen Kortbek, Kaj Gronbaeck
This article addresses the seamless integration of interaction technologies into the art museum without disrupting the art, ie: spatially bounded audio, floor-based multimedia and multimedia interior. Again the authors address a tangible user interface as an interaction tool for the visitor rather than the curator.
Given existing tools in a similar space, one potential interaction with a curatorial TUI tool could include:
Some micro-controller tool (ie. a camera, motion detector, RFID card, etc.) could monitor the flow aorund a certain art piece, physiological monitors could acocunt for biological reactions to certain pieces, cameras could document the duration of viewing in front of a given piece, etc. This information could be transmitted back to an interactive surface on which a curator could physically represent the data collected. For example, to predict visitor flow through an exhibition, existing flow information could be visualized on the surface and respond to the reorganization or movement of exhibition component representations on the surface (similar to Urp.)
Monday, October 26, 2009
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